ProofTalk
How to communicate a proof: proponent vs skeptic
ProofTalk extends MathTalk with the moves used to communicate proofs.
Proof moves (good):
- Direct proof (Def 3.7) — assume , deduce , conclude .
- Proof by contradiction (Def 3.4) — assume , derive a contradiction.
- Proof by cases (Def 3.11) — split into exhaustive cases, prove each.
- Proof by exhaustion (Def 3.19) — enumerate all instances; usually only
works for very small sets.
- Contrapositive (Def 3.9) — to prove , prove .
Fallacies (bad):
- Proof by intimidation (Def 3.14) — "this is trivial".
- Proof by examples (Def 3.20) — verify on a few cases, claim done.
- Circular reasoning (Def 3.17) — assumes what you're trying to prove.
Proof communication (Def 3.22) — the proponent-skeptic game: the proponent
makes moves, the opponent tries to refute. A valid proof leaves the opponent
without a valid move.
- 0.0sProof by Authority is not a proof
- 1.2sA cyan claim box: All X are Y
- 2.6sCitation fades in: Professor Z said so
- 4.5sRed X strikes through the citation
- 5.7sCounter-example slides in: x0 in X but not in Y
- 7.9sOnly the argument matters, not who said it